Wednesday, October 20, 2010

The Story never ends!

10th grade 
As I sat there in English class, I stared at the girl next to me. She was my so called "best friend". I stared at her long, silky hair, and wished she was mine. But she didn't notice me like that, and I knew it. After class, she walked up to me and asked me for the notes she had missed the day before and handed them to her. She said "thanks" and gave me a kiss on the cheek. I wanted to tell her, I want her to know that I don't want to be just friends, I love her but I'm just too shy, and I don't know why.

11th grade
The phone rang. On the other end, it was her. She was in tears, mumbling on and on about how her love had broke her heart. She asked me to come over because she didn't want to be alone, so I did. As I sat next to her on the sofa, I stared at her soft eyes, wishing she was mine. After 2 hours, one Drew Barrymore movie, and three bags of chips, she decided to go to sleep. She looked at me, said "thanks" and gave me a kiss on the cheek. I want to tell her, I want her to know that I don't want to be just friends, I love her but I'm just too shy, and I don't know why. 

Senior year
The day before prom she walked to my locker. My date is sick" she said; he's not going to go well, I didn't have a date, and in 7th grade, we made a promise that if neither of us had dates, we would go together just as "best friends". So we did. Prom night, after everything was over, I was standing at her front door step. I stared at her as she smiled at me and stared at me with her crystal eyes. I want her to be mine, but she isn't think of me like that, and I know it. Then she said "I had the best time, thanks!" and gave me a kiss on the cheek. I want to tell her, I want her to know that I don't want to be just friends, I love her but I'm just too shy, and I don't know why. 

Graduation Day
A day passed, then a week, then a month. Before I could blink, it was graduation day. I watched as her perfect body floated like an angel up on stage to get her diploma. I wanted her to be mine, but she didn't notice me like that, and I knew it. Before everyone went home, she came to me in her smock and hat, and cried as I hugged her. Then she lifted her head from my shoulder and said, "you're my best friend, thanks" and gave me a kiss on the cheek. I want to tell her, I want her to know that I don't want to be just friends, I love her but I'm just too shy, and I don't know why.

A Few Years Later
Now I sit in the pews of the church. That girl is getting married now. I watched her say "I do" and drive off to her new life, married to another man. I wanted her to be mine, but she didn't see me like that, and I knew it. But before she drove away, she came to me and said "you came!". She said "thanks" and kissed me on the cheek. I want to tell her, I want her to know that I don't want to be just friends, I love her but I'm just too shy, and I don't know why.

Funeral
Years passed, I looked down at the coffin of a girl who used to be my "best friend". At the service, they read a diary entry she had wrote in her high school years. This is what it read: I stare at him wishing he was mine, but he doesn't notice me like that, and I know it. I want to tell him, I want him to know that I don't want to be just friends, I love him but I'm just too shy, and I don't know why. I wish he would tell me he loved me! `I wish I did too...` I thought to my self, and I cried. 

Tuesday, October 19, 2010

Rare Photos of Rajini in Himalaya















History of Maya

Maya is the culmination of three 3D software lines: Wavefront's The Advanced Visualizer (in California), Thomson Digital Image (TDI) Explore (in France) and Alias' Power Animator (in Canada). In 1993 Wavefront purchased TDI, and in 1995 Silicon Graphics Incorporated (SGI) purchased both Alias and Wavefront (due to pressure from Microsoft's purchase of Softimage earlier that year) and combined them into one working company, producing a single package from their collective source code. In the mid-1990s, the most popular pipeline in Hollywood films was a combination of tools: Alias Studio for modeling, Softimage for animation, and Photorealistic RenderMan for rendering.

The combined company was referred to as Alias|Wavefront. It took Alias|Wavefront two more years after the merger to release the highly anticipated Maya.

Both Alias and Wavefront were working on their next generation of software at the time of the merger. Alias had taken a Macintosh product, "Alias Sketch!", moved it to the SGI platform and added many features to it. The code name for this project was "Maya", the Sanskrit term for "illusion." The first scene ever animated with Maya was the cave-mouth from Disney's "Aladdin".[citation needed] Maya was developed in close collaboration with Disney and the GUI was all customizable as a requirement from Disney so they could set up their own GUI and workflow based on decades of animation experience and without giving up the technology to Alias. This had a large impact on the openness of Maya and later also help the software become the de-facto industry standard, this since most facilities implement extensive proprietary customization of the software to gain competitive advantage.

After much discussion it was decided to adopt Alias' "Maya" architecture, and merge Wavefront's code with it.

In the early days of development, Maya used Tcl as the scripting language. After the merger, there was debate amongst those who supported Tcl, Perl and Sophia. Sophia was much faster than the others and won out. However, once error checking was added, it ended up being equally slow.

Upon its release in 1998, Alias|Wavefront discontinued all previous animation-based software lines including Alias Power Animator, encouraging consumers to upgrade to Maya. It succeeded in expanding its product line to take over a great deal of market share, with leading visual effects companies such as Industrial Light and Magic and Tippett Studio switching from Softimage to Maya for the animation software.

Later Alias|Wavefront was renamed Alias. In 2005 Alias was sold by the cash-strapped SGI to the Teachers' pension fund of Ontario and the private equity investment firm Accel-KKR. In October 2005, Alias was sold again, this time to Autodesk, and on January 10, 2006, Autodesk completed the acquisition and Alias Maya is now known as Autodesk Maya.

Maya has been used to animate popular television shows. It is used in combination with CorelDRAW to animate the cartoon South Park, [2] and has been used to make 3D segments on Futurama and games such as Xenosaga, Resident Evil, and character models in F.E.A.R. Every episode of Veggie Tales after Larry-Boy and the Rumor Weed was animated using Maya. It is now used to do the 3D modeling in Channel 4's Grand Designs.

Maya has also been Crystal Dynamics' (US game designers) main software, creating such titles as Tomb Raider: Legend, Tomb Raider: Anniversary and Prince of Persia. The software was also used to create the best selling game The Sims.

Thursday, October 14, 2010

The process of camera tracking

In this section I will explain the basic steps of a typical camera tracking shot. Of course, every project has its own specific requests, and some of these steps don’t necessarily apply to all shots. Nonetheless, this will give a good overview of the process.

Briefing 
Every time I start working on a new project, I like to sit down with the client and have a good briefing of the project. I really want to get the more information possible, so I can evaluate the clients need and give the best service possible.

Information needed 
-Pictures of the set from different angles

-Measurements of the set

-Camera information (Focal length, filmback width and height

-Distortion grid

-Scaling reference of characters and/or objects

Set extension 
In the case of a camera tracking for set extension, I ask the client to give me a picture references of the set, and any other useful information, measurements for example. From these informations, I build the virtual set. This virtual set will be the foundation for all the camera placement for that specific sequence throughout the project.

Camera tracking 
Camera tracking is the discipline of recreating in 3D the movement of the real camera that shot the action. Every shot is different and represents a challenge on its own. There are lots of factors that can help or harm the result.

I have tracked hundreds of shots in the last 6 years, and this experience allows me to track the most difficult shots. Nevertheless, we have to keep in mind that the more accurate information that I get from the client are, the better and faster the results.

The software that I use for camera tracking is the Academy Award 3DEqualizer software from Science D-Vision.

Unwarping 
Once I have solved the camera move, I proceed to unwarping the plate (if it needs to be). Real life cameras introduce some amount of distortion onto the plate. Since 3D cameras are mathematically “perfect”, they don’t introduce any warping, so it is imperative to remove that distortion created by real life cameras before I import the virtual camera in a 3D animation package.

Camera placement 
Now that I have generated the unwarped plate, I can place the virtual camera in the virtual set.

Quality test 
I render the wireframe of the virtual set on top of the plate to confirm that I have a perfect camera tracking. In some cases, I add primitive objects on the ground to help me confirm the accuracy of the tracking.

Final step
Once I have validated the quality of the tracking, I upload the quality test videos and are corresponding 3D files either on my server, or on my clients.

Softwares I use 
3D Equalizer / Boujou / Image modeler / Maya / Shake / Silhouette Roto



60i? 24p? 50i? 30p? What's it all mean, and how can I use it?

It's been said the wonderful thing about standards is that there are so many of them. This is especially true for High Definition footage. 

The ATSC (Advanced Television Standards Committee) originally specified no fewer than 18 different valid HD formats for use in North America in Table 3, with various combinations of aspect ratio, frame size and frame rate. In the first part of this century, different companies decided on different implementations of the Table 3 standards, with 1080/60i and 720/24P emerging as two of the most popular. Both have advantages and disadvantages. One nice thing is that it's fairly straightforward to use Artbeats HD footage in projects with these settings. Sometimes a little bit of manipulation is required to get Artbeats 1080/30P to work with 24P footage. 

Until recently, Europe had yet to really jump on the HD bandwagon. At IBC this past September, I saw plenty of HD. Most European countries have at least one terrestrial HD broadcaster and sales of HD sets are climbing. However, the flavor of HD that seems popular in Europe is 1080/50i. This means 25 interlaced frames per second, just like PAL, but at a much higher resolution of 1920x1080. Yet another standard. 

So, how can you use Artbeats footage in a project that will be used everywhere in the world, without resorting to a hardware standards converter? The solution is 1080/24p, and it's not difficult to do, depending on the content you have chosen. 

Basically, what you need to do is force your video editing software to keep every frame of the clip, but to play them at 24fps instead of 29.97fps. For most Artbeats footage, this works very well. Explosions and pyro effects last a little longer, aerial sequences look like the aircraft is moving a little slower, etc etc. There are a few "people" shots that this may not work for, but many of these are easily fixed as well. We'll get to that in a minute. 

How you go about forcing your NLE to slip the framerate depends on the software. If you happen to be compositing in After Effects, it's very simple to do. Just import the 29.97fps clip and then select it in your bin and choose "Interpret Footage." Set the frame rate to 24p or 23.98, depending on your project. Now, the clip will play the same quantity of frames, eliminating the problem of dropped frames that will sometimes arise if you simply drag a 29.97fps clip into a 24fps timeline. Other packages often have similar features, but if all else fails, you can export a frame sequence using QuickTime Player Pro and then re-import the sequence at the correct frame rate. 

Many Artbeats Lifestyles clips were originally shot on 24fps film. For those clips, this trick may not work very well because people would be walking too slowly, giving them a "walking on the moon effect." Generally, 3:2 pulldown was applied to make the clip 29.97fps and all you need to do is remove the pulldown. Then you'll have a pristine 24fps clip! However, some Artbeats footage is shot on HD-CAM or even film at 30fps, so there is no pulldown to remove. The Artbeats web site offers more detailed clip information for frame rates, source and field rendering. You can also contact us if you have further questions. 

To become a successful FX guy

To become a successful FX guy, do you find it necessary that you have knowledge of physics terms? If not, then which concepts must be clear?

Really FX and most areas of this industry benefit from being both technical as well as a creative artist. I wouldn’t have survived to this day if I were just a programmer or just an artist, so the real secret is bridging both of those strengths together to make you into an efficient as possible Technical Director. I tend to learn as much as I can on every subject I can, and keep myself thinking as both an artist, compositor and producer when tackling projects – as this keeps me thinking creatively as to what the client or director might want, and making sure I deliver it to the compositor in the most flexible and efficient manor so they can make the most out of every piece of work you output – and as a producer making sure everything is done as efficiently and cost effectively as possible ;) and lastly of course with as much technical knowledge as possible allows for either building tools or efficient scripts/expressions to get effects to not only work, but be easily changeable and replicatable now and on future projects
.


Movie Aadhanvan | Behind the Scenes

Aadhavan

















Tuesday, October 12, 2010

Central Board of Film Certification


Central Board of Film Certification 

The Central Board of Film Certification (CBFC) was set up by the Government of India (GOI) under the Cinematograph Act 1952, to certify films for public exhibition. All films--foreign, Indian, feature or documentary--have to obtain a CBFC certificate before they are screened at a cinema or broadcast on television. 

Presently, the CBFC is chaired by Shakti Samanta, a distinguished filmmaker, and has 25 other non-official members. It has its headquarters in Mumbai (Bombay) and has regional offices in nine states, located at Mumbai, Calcutta, Chennai (Madras), Bangalore, Thiruvananthapuram, Hyderabad, New Delhi, Cuttack, and Guwahati. These offices are assisted in the examination of films by advisory panels consisting of eminent personalities from different walks of life. In keeping with a government decision, about half the members of every such panel are women. 

India produced a total of 795 feature films during 1995, and the figure for 1996 up to October was 545. Of the films made in 1996, 102 were in Hindi and 385 were certified from four southern regional offices--Bangalore, Hyderabad, Chennai, and Thiruvananthapuram. The largest number of films were in Telugu (122), followed by Tamil (103). For the first time, there were two films in Spanish, and 14 in English. Apart from the officially recognized languages, films were also made in several dialects like Lambani and Sadari. 

Of the 545 Indian feature films certified in 1996, 425 films were on social themes and 67 on crime. A total of 333 or 61% were granted 'U' certificates (unrestricted public exhibition), 86 or 16% 'UA' certificates which require parental guidance for children below 12 years of age, and 126 or 23% 'A' certificates (exhibition restricted to adults only). Among the 113 foreign feature films certified in 1996 (up to October 31), 25 were granted 'U' certificates (22%), 25'UA' certificates (22%) and 63 'A' certificates (56%). 

The Board also certified 757 Indian short films, 181 foreign short films, nine long films other than feature (four Indian and five foreign), and 1066 motion pictures made on video. 

Up until the end of October 1996, eight Indian feature films, 11 foreign feature films, and 10 foreign video feature films were refused certificates as they were found to be in violation of one or more of the statutory film certification guidelines. Some of these films were certified later in a revised form by the Board. 

Of the 795 Indian feature films certified in 1995, 157 were in Hindi, and 559 were certified from the four southern regional offices--Bangalore, Hyderabad, Chennai and Thiruvananthapuram. The largest number of films were in Telugu (168), followed by Tamil (165) and Hindi (157).There were 89 films in Kannada and 83 in Malayalam. There were as many as 18 films in English, and dialects in which films were made included Tulu, Nagpuri, and Bodo. There was also a silent film. 

A total of 644 films were on social themes and 108 were on crime. The films given 'U' certificates numbered 503 (63%), 122 'UA' certificates (15%), and 170 'A' certificates (21%). Among the 220 foreign features certified, 49 were granted 'U' certificates (22%), 21 'UA' certificates (9%), and 150 'A' certificates (68%). 

The Board also certified 850 Indian short films, 330 foreign short films nine long films other than features (three Indian and six foreign) and 1328 video films during 1995. 

During the year, 21 Indian feature films and 14 foreign feature films were refused certificates as they were found to be in violation of one or more of the statutory film certification guidelines. Some of these films were certified later either in a revised form by the Board itself or on the orders of the Film Certification.


Massive VFX for ‘Endhiran - The Robot‘


Indian Artists
"Massive VFX collabration with studios & artists worldwide for ‘Endhiran - The Robot' 


About 10 studios and a number of freelance artists from across the world have collaborated with Chennai based visual effects studio Indian Artists Computer Graphics Pvt. Ltd for the Rajinikanth starrer VFX magnum opus ‘Endhiran - The Robot‘ that released on October 1st, 2010 all over India. V. Srinivas M Mohan had donned the dual role of being the VFX Supervisor for the entire film supervising the work of the other studios involved and also as the VFX Head at Indian Artists, being on the main studios that did about 80% of the work.



LA based Legacy Effects formerly known as Stan Winston Studio that has earlier worked on movies like ‘Terminator‘ and ‘Jurassic Park‘ has worked on the animatronics for the movie. Hong Kong based studios namely Kinomotive Studios and Menfond Electronics & Arts have attended to the supervision of their respective VFX work. Other Indian studios that were involved in the project were Hyderabad based Firefly Studios; Chennai based VenSat, Pixion, EFX Prasad Studios, Ocher Studios, Mayans Creatives and Oysterr Studios. Also some freelancers from London, Canada, Iran, Germany, France and Hong Kong were part of the project.








The movie has about 2000 VFX shots that add up to around 60 scenes in the film. The majority of the VFX work has been handled by Chennai based studio Indian Artists under VFX supervisor V. Srinivas M Mohan and Frankie Chung who has worked on films like ‘Kung Fu Hustle‘ and Eddy Wong were the additional VFX Supervisors from Hong Kong studios Kinomotive studios and Menfond Electronics & Arts respectively.

VFX Supervisor for the film V. Srinivas M Mohan said "The major challenge for us was to achieve the final output within the limited budget considering the amount of work involved in the movie. The pre visualization for the vfx scenes was an important factor that helped us in working within the budget and the same time we also knew before hand what we were up to before the actual shoot."

The trilingual movie in Tamil, Hindi and Telugu with English subtitles produced by Kalanidhi Maran and directed by Shankar has Rajinikanth and Aishwarya Rai in the lead roles. It‘s a sci-fi movie in which Rajinikanth plays a dual role of a scientist and a robot. The scientist Dr. Vaseegaran creates a robot with artificial intelligence and names it as Chitti, the film goes on to show how Chitti mingles with society.

The animatronics was used in about 22 scenes in total for the movie. All the resources and technology available at Stan Winston Studio were used for the same including puppets and mannequins. About 40 mannequins of The Robot Ranjinikanth were got from Stan Winston Studio for the scenes involving number of robots.



The team has used some unique technology such as the Doom Light stage scanning for detail high resolution CGI face. Also the Indian Artists have developed a new proprietary skin shader plugin with the help of Jupiter Jazz, the developers of shake. The shader is open source and the code for it is available at https://code.google.com/p/jupiterskin/.

Srinivas shared "We have used lots of techniques which we haven‘t used before due to budget constraints such as the pre visualization which were much appreciated and welcomed by studios in the Hollywood when we approached them for their services. The concepts were all wonderful and they had liked the approach towards the film that we had. Thanks to Director Shankar sir for fresh and wild ideas with emotional sc-fi script."




Pre visualization of one the most important part of the visual effects work involved in the movie. About 40 scenes were pre visualized in the preproduction stage and done in animation before going in for the shoot. The pre production for these scenes alone took about 6-7 months. Sanath P.C from Firefly Studios worked on the pre production of the scenes and also on few of the VFX shots.




Talking on the pre production process Srinivas shares, "The Director knows and understands the limitations involved in VFX sequence which was a big plus for us. And so we did pre visualization for a scene alone at the initial stages for the director to understand the advantages of the same. The train sequence where the Robot jumps from the train into the river and then catches the train again was pre visualized as a test for the director. About 95% of the actual shoot of all the sequences that was pre visualized were according to the pre visualization only apart from a few which were due to the fact that the location details were not the same as the ones we had before."

Sanath P.C said "I worked with Sreeni for the VFX design and Pre-visualization for ROBOT. For all the VFX scenes of the move, we have done animated previs based on script and detailed shot division of Director. As a VFX supervisor Sreeni is taken extra care to make sure we don‘t miss out any details that is essential to communicate the idea to other technician who are from around the world. Sreeni got a through understanding of the tools of the trade and its capabilities along with an up to date knowledge of the innovations and latest development in the field, which according to me is the most essential quality for a good VFX supervisor. He uses this knowledge very effectively in planning a VFX shot in the most practical way. He also has extra ordinary patience and determinations getting in to the minute details to make the VFX shot work seamlessly in the scene. He understands the importance of VFX design and previz use it very effectively in his work for a more precise and predictable results. He was very particular on generating multiple options when ever the shots become complex."




VenSat had worked on the 100 robots introduction shot that were created by the Robot Chitti and a few climax scenes. In the climax sequence where more 100 robots are standing, mannequins were used. For the close up shots the faces for the mannequins were created in CG and composited by the team at VenSat. In the climax Robots skating on the road also executed in Vensat.

Vensat VFX Head Alagarswamy said "We feel delighted for having been a part of the massive super hit movie ‘Enthiran‘ (Robot). We worked on more than 250 VFX shots. Srinivas Mohan disseminated the inputs and clearly explained us the requirements and coordinated with us in every stage throughout the delivery. We at Vensat, worked as per his requirements and delivered the output with the best quality, which was achievable only because of our highly talented team who has 9 to 10 years of strong industry experience. During our work, the approval, coordination and understanding between our company and Srinivas Mohan Visual Effects Supervisor was very clear and smooth. Hence, neither of us faced any problems throughout the delivery."

Pixion Chennai has worked on the complete title sequence and the scenes where in the Robot Chitti uses his hand as a gun. They also contributed around 300 shots in throughout the film. EFX Prasad has worked on the ‘Arima arima‘ song sequence, while Ocher studios worked on the animation sequence where in the antagonist Dr. Bora explains the capabilities of the robots he is creating to the dealers, Mayans Creatives worked on the baby delivery sequence and Oysterr had worked on a shot.



Pixion VFX Supervisor Harihara Suthan said "The film "Endhiran" is not only a massive entertainer, but has also become a bean stalk climb in terms of recognition. The visual effects was breath taking and so was the expertise and knowledge, which was unleashed by the project CG and VFX Supervisor Srinivas to the Pixion family. The idea pitching shot execution and render processing were ushers of the day. From the block building stages to the final touch, the pipeline was a moon walk for the Pixionites even during "the crunch" dead lines, which could have not been possible sans the efforts of Pixion team and Srinivas. The efforts put in have become a feast on the big screen, hope the victory parade continues in the future."

The most interesting and challenging sequence in the movie was the climax sequence. The climax sequence involves 100s of robots grouping into a cluster with their electromagnetic powers and forming different shapes and forms of characters such as a giant snake and giant human. "Each of the robots had a separate biped and each of them had to be animated to for the formation of the final form and characters to be smooth, such the formation of the head of the giant snake. It was a challenging and exciting task to bring about the desired output. Frankie Chung worked on the character designs for the climax sequence and their final poses" added Srinivas.




"It was a wonderful experience working for the project. I have to thank all of Vfx team, Director Shankar Sir, Rajini Sir, Aiswarya mam, Sun pictures Kalanithi Maran Sir, Dop Ranthnavelu Sir, Art Director Sabu sir and Editor Antony sir for giving the great support in this entire execution period. For the audience the movie is an experience of 3 hours, but for us it was an unforgettable experience of about 3 years. We enjoyed each and every day and the last 6 months had been sleepless nights" concluded Srinivas.

Copyright 2010 Animationexpress.com

Endhiran

Endhiran 
(The Robot), Rajnikanth starrer sci-fi VFX extravaganza

As a lead up to the impending extravaganza, the trailer of the Rajinikanth starrer magnum opus Endhiran was released on September 11, 2010 all over Tamil Nadu. The movie has about 2000 VFX shots that add up to around 60 scenes in the film. The majority of the VFX work has been handled by Chennai based studio Indian Artists and the animatronics for the film has been taken care of by Legacy Effects formerly known as Stan Winston Studio that has worked on movies like ‘Terminator‘ and ‘Jurassic Park‘.


Satyam Cinemas played host to the trailer release event that was held in Chennai. The trailer was released by Rajinikanth in the presence of producer and Sun Network‘s Kalanidhi Maran. The trilingual movie is set to be released on 24th Sept 2010 in Tamil, Hindi and Telugu with English subtitles.

About 12-15 different studios from around the world have lent their expertise to the film. V. Srinivas M Mohan from Indian Artists is the VFX Supervisor for the entire film and Frankie Chung and Eddy Wong are the additional VFX Supervisors. The visual effects alone for the entire movie had taken about one and half years to complete.


V. SRINIVAS M MOHAN at Legacy Effects Stanwinston Studio
Indian Artists VFX Supervisor for the film V. Srinivas M Mohan said "We have tried to collaborate with different studios from around the world as per their strengths and come out with quality work and have succeeded. We have not thought of any studio as competition and have roped in many studios from within India and also places like Hong Kong and Singapore as per their area of expertise that we needed."


The film as a whole is full of wild imagination and lot of interesting concepts. "We were not able to do lot of things over the years due to budget, but in this film we have done some of those things. We have created an entirely new pipeline for the project as it was required" added Srinivas.




Off about 60 scenes, 40 scenes were pre visualized in the preproduction stage and done in animation before going in for the shoot. The pre production for these scenes alone took about 6-7 months. "Sanath from Firefly supported us in the pre production of the scenes and the director was with the team for the 6-7 months during preproduction" shared Srinivas.

Sharing his thoughts on the way the work was done Srinivas said "There is a lot of talent across the country and I have always wanted to work in a collaborative manner in order to give quality output. It has been a great experience working for the project with various people from around the world and we have used some new technologies that have been used in films like ‘Avatar‘."


The team has used some unique technology such as the Doom Light stage scanning for detail high resolution CGI face. Based on original research led by Paul Debevec at the University of California at Berkeley and published at the 2000 SIGGRAPH conference, the Light Stage systems efficiently capture how an actor‘s face appears when lit from every possible lighting direction. From this captured imagery, specialized algorithms create realistic virtual renditions of the actor in the illumination of any location or set, faithfully reproducing the color, texture, shine, shading, and translucency of the actor‘s skin.


Endhiran is a forthcoming Tamil science fiction film directed by S. Shankar and produced by Kalanidhi Maran. The film features Rajinikanth and Aishwarya Rai in the lead roles with A. R. Rahman working on background score and soundtrack.

Endhiran is a typical fiction movie in which Rajinikanth plays a dual role of a scientist and a robot. The scientist Dr. Vaseegaran creates a robot with artificial intelligence and names it as Chitti, the film goes on to show how Chitti mingles with society.

2010 Copyright animationxpress.com